A few years ago I decided to teach myself to code in Python. It went well and I learned a lot. While I haven’t used my coding knowledge for doing much of anything beneficial on a personal level, I would guess I have a current Python coding ability somewhere slightly above intermediate.

A couple months ago I started teaching myself to use the Pygame module library in order to make games. It’s been a lot of fun. And I am seriously thinking about making a modern retro text adventure game.

What Do I Mean, Modern Retro?

Modern retro is something that has a retro feel and look, but runs on modern computer systems. It’s that simple.

I intend to create a simple parser system, similar to what was used in many of the early Infocom games, like Zork, an inventory system, health and combat system, etc… you get the idea… and present it with a user interface that includes pixel graphics (256 color AGA).

Create, Produce, Publish

I will create the game under the Upstairs Room Software name, but likely publish it under Asgard Gamewerks, my table top game development/publishing company (it needs to branch into video game publishing!).
Here is a sample pixel image I am thinking of using the for load screen:

So stay tuned… I work slow.