The work on my graphical text adventure game is actually going well. As of today I have moved from coding to debugging. Guess what? Debugging is actually a heck of a lot more fun than the initial coding.
The game is a fantasy exploration and adventure, written in Python for modern systems, but going for a retro game feel and look. It will have a UI for text descriptions, a visible inventory system with player name and HP, as well a small area for graphics. Check out a screen shot below:

My No Name Graphical Text Adventure UI
Progress To Report
I started wrapping up the coding in the last week in July. Debugging started over this past weekend and has been going great. I think I am already 30% of the way through debugging. The nice thing about a simple graphical text adventure game in Pythyon is that you really don’t need a lot of code. I have just under 2000 lines as I eyeball VS Code. A lot of the work takes place in a handful of Excel spreadsheets that track game area description and triggers.
Where I Am Facing Struggles
Art. I am not a graphics artist… no sir and no maam, I am not. I started out planning to do VGA 256 color pixel art for this game, but have since decided I will go with HD Pixel art. Along with that decision I have decided to hire out the art to be made for each zone/scene of the game.
It’s gonna cost me, but I have a person in mind in Poland (Felka) that does great work and who has tentatively agreed to help (for a fee).
The campsite scene in the UI sample above is Felka’s work, as is the image below, which might make it into the game.

HD Pixel Sample of Mysterious Ruins
My Completion Goal
If all goes well, I hope to have this game, unnamed as of yet, to be available for download by Christmas. Maybe even for free! But, it would be nice to make some money back on what it is costing me to make…